I acted as the lead designer on this Schema project for the New York based online contemporary Chinese culture magazine ChinaFile. This interactive web application tracks and helps to make sense of the massive anti-corruption campaign initiated by China’s President, Xi Jinping, beginning in late 2012.
This site showcases connections and detailed information for the massive amount of investigated and/or sentenced individuals through chronology, geography, personal, political, and professional connections.
Site:
Catching Tigers and Flies
Selected Articles:
Business Insider
The New York Times
Fast Co. Design
Additional Credits:
Ian Gilman (development)
Rachel Ulgado (development)
I lead the UX/UI designs on this project for Schema to create simple data visualization games for GE’s customers and internal teams. The games explain how GE’s Digital Twin platform helps to bring efficiency to real world systems.
Two of the three games highlight common large scale industrial uses, monitoring wind turbine motors and commercial airplane engines. Both of these uses help with monitoring to maximize uninterrupted output and minimize repair time. For the third game we used the human body to demonstrate Digital Twin’s flexibility in scale and application.
Site:
GE Digital Twin
Additional Credits:
Ian Gilman (development)
Jonny Ashcroft (illustration)
I was the UX/UI and visual design lead on this Tether project for the creation of a self-improvement app for author, speaker, and life coach Tim Storey.
Storey and his team provided the majority of the app’s visual content. This turned our aesthetic focus to typography and iconography. To help the app portray Storey’s personable style and demeanor we built all headlines and icons from unique handwritten letters and forms.
The App’s feed consists of image, audio, and video content, a series of in-app audio recordings, long-form book previews, and an aggregate feed from several social media channels. This makes each section’s experience different from the next. To help the user navigate through the app’s relatively diverse layouts we kept the UI simple and stuck to familiar interaction models.
App:
Utmost
Additional Credits:
Paige Kwon (initial lettering)
Leslie Wang (icon design)
I began this project to understand the presence of sleeping pills, also known as hypnotics. I have several friends who use this classification of drugs and I simply wanted to better understand what they were.
Despite hypnotic medications being some of the world's all-time top-selling and most prescribed drugs, stats on them proved to be sporadic or vague. After several weeks of research and talking to experts in the field, including academics and pharmacists, it became clear that comparable data of any kind was not in circulation. Despite this, I was able to compile an overall timeline of key players and key moments in the history of hypnotics.
Workin' In It is a zine that explores creative development through relationships between an individual’s childhood expressive efforts and their current practices/productions. Each spread profiles a different individual through work samples from both past and present and a short piece of writing detailing their connections.
I co-created and co-design this with Daphne Hsu.
The inaugural issue is out now and can currently be found at New Laconic in LA and The Elliott Bay Book Company in Seattle.
Issue two is in the works and scheduled for release in 2018.
As a thank you gift to our faculty Karen Cheng for her extra efforts in our Information Design course I worked with a classmate to collect and compile comparative data from the quarter’s worth of activity on our class’ Facebook group. The goal was to showcase the amount of out-of-class critical feedback and assistance our faculty was providing by comparing her level of activity in this group to our own.
This project was based on my experiences with the video projection installations of British born American artist Anthony McCall. I wanted to build on these pieces and create an experience where the participant had an active relation with the installation.
Participants activate a projection which can be manipulated through their movement. The path of the projection is made visible in the installation space by it being filled with haze. These non-tactile forms in physical space can also be effected. This allows the participant to have a level of simultaneous control with both the physical and digital components.
I worked with Rachel Ulgado to develop the custom Processing code which allowed for the projection manipulation.
Equipment List:
Mac Mini
X-Box 360 Kinect
Epson Digital Projector
Processing Software (w/custom program)
Chauvet Hurricane Haze 2 (haze machine)
Black Velveteen
The Legislative Explorer website is "A one of a kind interactive visualization that allows anyone to explore actual patterns of lawmaking in Congress." I worked on this as part of the Schema design team and was responsible for setting the color system for the timeline section. I needed to come up with a set of 21 distinct colors that could be layered next to each other in any order and be visually distinct, cohesive, and pleasant to look at.
This can be found here:
Legislative Explorer
The editors of ARCADE, a Seattle-based non-profit design and architecture publication, brought me on to help create the photography for the cover and main editorial section of issue 31.4, Designing Data.
Exploration in to digital publication design: I’ve long had an interest in musicology and have always wanted a periodical which would dive deeply into a genera of music with each issue. This test issue focuses on the origins and initial rise of house music in Chicago.
It's common when looking into past musical cultures that most of the content will be in the form of writing and/or recordings with very little visual documentation. With that in mind I focused on designs which cater to large bodies of text with minimal graphic content. The music mentioned in each article is integrated through playable sample recordings on the outside margins.
Commission: The Henry At Gallery asked me to document portions of the exhibit installation for "Ann Hamilton: the common SENSE" for promotional and archival purposes.
Exploration into mobile interface: This was inspired by my experiences of being abroad for long periods of time and finding that what was most comforting was essentially familiar background noise. I also found influence from friends of mine who have expatriated and often have little collections of seemingly benign bits of culture or entertainment from home which they can mentally retreat into when necessary.
This app is designed to allow people to listen to, create, and share field recordings (audio recordings of ambient environments) at an amateur level.
I was asked to shoot and edit a series of short video loops to be used on the UW Design 2015 Senior Show website. The loops needed to be detail shots of a large hanging installation which was a center piece of the show’s branding.
Site:
UW Design Show 2015
This project, which went from 2004–2012, was an exploration in using custom built lighting devices to make exposures directly onto color darkroom paper. The results being unique photographic images which could only be made from direct light exposures.